Program Design and Animation in the Enterprise Parallel Programming Environment by Greg Lobe (greg@cs.UAlberta.ca); Duane Szafron (duane@cs.UAlberta.ca) and Jonathan Schaeffer (jonathan@cs.UAlberta.ca). Department of Computing Science, University of Alberta, Edmonton, Alberta, Canada T6G 2H1. Technical Report TR 93-04, March 1993.
ABSTRACT: The Enterprise programming environment supports the development of applications that run concurrently on a network of workstations. This paper describes the object-oriented components of Enterprise, implemented in Smalltalk-80, and their seamless integration with the procedural components, implemented in C. The object-oriented user-interface supports a new anthropomorphic model for parallel computation that eliminates much of the perceived complexity of simplify performance monitoring and debugging. The Enterprise experience highlights the strengths of object-oriented methodologies both for expressing user models and for implementing related components. KEY WORDS:Object-oriented, Smalltalk, programming environment, user-interface, animation, distributed computing.
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Copyright ©1995 Dave Beckett, University of Kent at Canterbury, UK.